These are still standing until we have reached a sufficient stock of about 200 per good. In the Bronze Age, we had found two resources on the provincial map and then built the corresponding goods productions. The second issue after each advancement into a new age is then the production of goods. This then improves the production of supplies. This will then allow potteries to be replaced by butchers. This creates the necessary population increase, enabling us to build the production buildings of the Iron Age. As soon as these are researched, we replace all Bronze Age buildings with Cottages. Therefore, we deliberately choose to build the most space-efficient residential building of each age. Space, on the other hand, is always a problem. We have plenty coins through the Daily Aid of other players. Others, however, provide more population per tile. Some residential buildings have the advantage of providing more coins. In addition, there are new residential buildings. New buildings, especially for the production of goods and the training of military units, require much more population than in the previous age. With each new age, two topics become relevant. In the previous 8th guide of this series, we have advanced to the Iron Age. Today, in part nine, we will be taking a look at Cottages and Iron Age Goods! Welcome to our ninth installment of our Forge of Empires Starting Guides.
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